Atlas Reactor

Atlas Reactor is a free-to-play, turn-based, player versus player, team tactics game developed by Trion Worlds. In Atlas Reactor, the player takes the role of a Freelancer in the megacity of Atlas. The game was released in October 2016.[1]

Gameplay

With the exception of custom game modes, matches in Atlas Reactor are 4-on-4, player versus player, turn-based tactics battles. Players can die and respawn indefinitely, but teams win by being the first to 5 kills or by having the most kills after 20 turns (or more for sudden death overtime). Turns are divided into two modes: Decision Mode and Resolution Mode. In the decision mode, players have 20 seconds to coordinate tactics, select actions, and lock them in. In the Resolution Mode, these action resolve over four phases: the Prep phase allows for setting traps, placing shields, and casting buff/debuffs before any movement or damage is done; the Dash phase contains all dodges and charges which may deal damage; the Blast phase is for shooting, blasting, and any other stationary attacks, followed by knock-back attacks, which render the targets unable to move during the Move phase; the Move phase allows for player movement after all other actions with more movement granted to those who used no (or free) actions. Within each phase, all players actions are calculated simultaneously but are rendered sequentially for the player. Therefore, a character seen dying before their action will remain standing until it is completed.[2]

Seasons

Each Season is a period of real time during which the player can level up an account, gaining Season Levels. It also contains multiple chapters, each with its own quests, called Missions, that when completed, unlock animated sprites which can be used in-game for free, several times each match. A user’s season level resets to zero at the beginning of each new season with the balance adding to the user’s overall Reactor Level. There are also daily missions, which are selected from a choice of three when logging in. These missions provide varying amounts of experience based on difficulty and how often the particular mission has been chosen. Season 1 began with the launch and Season two rolled out January 17, 2017.

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